BARD DRUID HEALER WIZARD

Wizard Spellbook

Version: 8.6.4
Required Level:






Garb: Yellow sash and medieval/sword and sorcery looking garb
Look The Part: 1 extra point of magic at the Wizards highest level
Armor: None
Shields: None
Weapons: Dagger, Magic Staff

Magic-user: Wizards may purchase five points of magic from each level.
Unused points from higher levels can be rolled down to lower levels.
A list of all magic purchased must be carried at all times.

1st Level Spells

Test
Purchased Name Cost Max
Banish 1 2
Weapon Short 2 1


Experienced 2 2
Force Barrier 1 -
Force Bolt 1 -
Heat Weapon 1 -
Mend 1 -
Shove 1 -

2nd Level Spells

Purchased Name Cost Max
Astral Intervention 1 -
Break Concentration 1 1
Entangle 1 2
Innate 1 -
Planar Grounding 1 2
Release 1 -
Suppression Bolt 1 3
Teleport 1 2

3rd Level Spells

Purchased Name Cost Max
Dispel Magic 1 2
Dragged Below 1 -
Extension 1 -
Greater Mend 1 -
Hold Person 1 2
Iceball 1 3
Lightning Bolt 1 4
Ravage 1 -
Shatter Weapon 1 -
Throw 1 -

4th Level Spells

Purchased Name Cost Max
Destroy Armor 4 1
Dimensional Rift 2 2
Fireball 1 2
Icy Blast 1 2
Shatter 1 -
Suppress Aura 1 2
Swift 1 2
Vampirism 1 2
Wounding 1 -

5th Level Spells

Purchased Name Cost Max
Ambulant 1 2
Contagion 5 1
Long Weapon 1 -
Phase Bolt 1 2
Pyrotechnics 1 2
Steal Life Essence 1 2
Void Touched 1 2
Ward Self 1 2

6th Level Spells

Purchased Name Cost Max
Battlemage 1 1
Elemental Barrage 1 -
Evoker 1 -
Finger of Death 1 2
Persistent 2 1
Protection from Magic 1 1
Sphere of Annihilation 2 1
Warlock 1 -
Word of Mending 1 -