BARD DRUID HEALER WIZARD

Healer Spellbook

Version: 8.6.4
Required Level:






Garb: Red sash and medieval/sword and sorcery looking garb
Look The Part: 1 extra point of magic at the Healers highest level
Armor: None
Shields: None
Weapons: Dagger, Magic Staff

Magic-user: Healers may purchase five points of magic from each level.
Unused points from higher levels can be rolled down to lower levels.
A list of all magic purchased must be carried at all times.

1st Level Spells

Test
Purchased Name Cost Max
Banish 1 -
Blessing Against Wounds 1 -
Small Shield 2 1
Weapon Short 3 2


Experienced 2 2
Harden 1 -
Heal 1 1
Release 1 -

2nd Level Spells

Purchased Name Cost Max
Adaptive Blessing 1 -
Entangle 1 4
Weapon Hinged 1 2
Greater Release 1 -
Hold Person 1 -
Innate 1 2
Sever Spirit 1 -
Shove 1 -
Summon Dead 1 -

3rd Level Spells

Purchased Name Cost Max
Adaptive Protection 1 -
Astral Intervention 1 -
Shield Medium 2 1
Extension 1 2
Greater Harden 1 -
Iceball 1 3
Mend 1 -
Resurrect 1 -
Raise Dead 1 -

4th Level Spells

Purchased Name Cost Max
Blessing Against Harm 1 -
Circle of Protection 1 1
Greater Heal 1 -
Imbue Shield 1 2
Protection from Projectiles 1 -
Swift 1 2
Teleport 1 2
Dispel Magic 1 -

5th Level Spells

Purchased Name Cost Max
Abeyance 1 2
Ambulant 1 -
Blessed Aura 1 -
Enlightened Soul 1 -
Greater Resurrect 1 -
Undead Minion 2 -
Steal Life Essence 1 2

6th Level Spells

Purchased Name Cost Max
Ancestral Armor 1 -
Mass Healing 1 1
Necromancer 1 1
Persistent 1 -
Phoenix Tears 1 -
Priest 1 1
Protection from Magic 1 -
Stun 1 4
Warder 2 1