Druid Spellbook
BARD DRUID HEALER WIZARD

Druid Spellbook

Version: 8.6.4
Required Level:






Garb: Brown sash and medieval/sword and sorcery looking garb
Look The Part: 1 extra point of magic at the Druids highest level
Armor: None
Shields: None
Weapons: Dagger, Magic Staff

Magic-user: Druids may purchase five points of magic from each level.
Unused points from higher levels can be rolled down to lower levels.
A list of all magic purchased must be carried at all times.

1st Level Spells

Test
Purchased Name Cost Max
Barkskin 1 2
Entangle 1 2
Weapon Short 2 2


Experienced 2 2
Heat Weapon 1 -
Imbue Armor 1 -
Mend 1 -

2nd Level Spells

Purchased Name Cost Max
Shield Small 4 1
Corrosive Mist 1 1
Gift of Earth 1 2
Heal 1 -
Force Bolt 1 2
Innate 1 4
Poison 1 -
Release 1 -
Stoneform 1 -

3rd Level Spells

Purchased Name Cost Max
Attuned 1 2
Bear Strength 1 -
Dispel Magic 1 -
Extension 1 2
Gift of Fire 1 2
Greater Mend 1 -
Icy Blast 1 2
Regeneration 1 -
Stoneskin 1 2

4th Level Spells

Purchased Name Cost Max
Weapon Long 4 1
Flame Blade 2 2
Iceball 1 2
Gift of Water 1 2
Golem 1 -
Lycanthropy 1 2
Swift 1 2
Teleport 1 2

5th Level Spells

Purchased Name Cost Max
Ambulant 1 2
Weapon Great 5 1
Essence Graft 1 -
Gift of Air 1 2
Heart of the Swarm 1 2
Ironskin 1 2
Poison Glands 1 2
Resurrect 2 -
Troll Blood 1 2

6th Level Spells

Purchased Name Cost Max
Avatar of Nature 1 1
Call Lightning 1 -
Imbue Weapon 1 -
Naturalize Magic 1 2
Ranger 2 1
Snaring Vines 1 1
Summoner 2 1
Word of Mending 1 -